Worlds
The Places of Pyre: The Shaman’s District
This is part of my “Pyre” world. The Shamans’ District Common Enemies: Ghosts, Doms, Oriforged Constructs, and Chewers Of course, the shaman were the holiest of people in Pyre. Older shamans lived in opulent apartments, but most lived relatively ascetic lives. They could mount the best defenses, of course, so their district is now a … Continue reading
The Places of Pyre: The Nobles’ District
This is part of my “Pyre” world. The Nobles’ District Common Enemies: Shockers, Oriforged Constructs, Entrapment Orbs, and Doms This district once housed the nobles who co-ordinated life in Pyre. They went craziest during Twilight. They mounted elaborate death traps that quickly broke down, and stationed—all told—thousands of Constructs to guard their property. As a … Continue reading
The Dangers of Pyre: Shockers
This is part of my “Pyre” world. Shockers are man-sized metal cages with long, serpentine metal legs, which patrol a limited area for intruders. When an intruder is detected, the shocker wraps its tentacle-like legs around its enemy, drawing it towards the cage. Once the enemy is captured, the cage closes and is electrified, and … Continue reading
The Dangers of Pyre: Oriforged Constructs
This is part of my “Pyre” world. A number of ancient sentinels wander the empty streets of Pyre. A common design involves a large humanoid about 10 feet tall, hunched over slightly, with large forearms, and made entirely of orichalcum. A tiger-like creature was another common design. Oriforged Constructs are powerful at melee attacks only, … Continue reading
The Dangers of Pyre: Entrapment Orbs
This is part of my “Pyre” world. An Entrapment Orb is a black sphere about half a yard wide, with a thin red line running laterally around its center. These Orbs are made from a strange substance that looks like either brushed metal or highly polished stone. The orbs wander the ruins of Pyre randomly. … Continue reading
The Dangers of Pyre: Doms
This is part of my “Pyre” world. A Dom is a hovering white pillar, about 4 feet tall and 1 foot wide, hovering about a foot off the ground. They were once blessed with a certain amount of intelligence in controlling and co-ordinating other constructs, but these abilities have warped over the millenia. Doms rarely … Continue reading
The Dangers of Pyre: Chewers
This is part of my “Pyre” world. A Chewer is a true horror. It resembles a 4-yard-tall floating iron coffin. Atop it sits a large armored casing, within which a malevolent red pupil glows in the midst of utter blackness. When a chewer gets near a creature, the chewer’s torso springs open to reveal an … Continue reading
The Dangers of Pyre: Builders
This is part of my “Pyre” world. Builders These four-story-tall floating vehicles were used mostly for construction. They look like a huge legless metal body, their torsos comprised of several enclosed compartments for hauling materials, plus two arms ending with pincers, and a control cockpit in the head. Builders can be controlled by anyone who’s … Continue reading
Pyre, The Whispered City
Pyre. Few people have even heard of this lost ruin buried deep beneath the earth. Of those that do, few know that it is a dead city of traps and constructs still eager to defend an empty world. This is the first in a series of articles detailing the dead, trap-filled city of Pyre. These articles are … Continue reading