Let’s Play an Interesting RPG, episode 4: Hangout playtest, part 1 of 2

In our 9 December 2011 session, we played Hangout, an experimental system that Brent is still developing. The system is explained over the course of the session. The session was set in the world of TRON.

The Group: Let\’s Play an Interesting RPG

The System: Hangout

  • Rules complexity: Light (9-page PDF)
  • Availability: Still in private development
  • Website: None yet

The Players

  • Brent P. Newhall, GM (@BrentNewhall, this site)
  • Brian (@ripcrd)
  • Josh Roehm (debhaal)
  • Richard Ashley (owner of Dragon\’s Bay)

Video (part 1 of 2)

[podcast format=\”video\”]http://rpg.brentnewhall.com/media/LetsPlay-0004-part1.m4v[/podcast]

Audio Only (entire episode)

[podcast]http://rpg.brentnewhall.com/media/LetsPlay-0004.mp3[/podcast]

Categories: Let's Play an Interesting RPG | Leave a comment

How To Play When It’s Just You

On the Gamer Assembly wiki FAQ, one of the questions is:

Are there any pre-made D&D 4E adventures designed for one player and one DM? Something to help teach rules (for both DM and player)?

This is what the Red Box was designed for. If you’ve paid for a D&D Insider account, you can download the solo adventure Dark Awakening (thanks to digitaldraco for the pointer).

However, the Red Box is an odd gaming aid, and doesn’t quite match the request. Many don’t have DDI accounts. I don’t know of any other adventures that serve as teaching aids, so here’s some general advice:

To begin, talk to each other about the sort of character that the player wants to play, and the genre of story that both player and DM are comfortable with. Do you want a combat-heavy story? An investigative mystery? A rousing adventure with lots of daring, athletic stunts?

Once you’ve determined this, start the player-character in a constrained environment. That is, start in a small village or a house out in the country, rather than a huge city.

Spend the first session focusing exploring the environment with appropriate skill checks. Get the user used to rolling a d20 and adding a modifier. Interact with local people.

Then give the PC a physical challenge. Rescue someone (or something) that’s in trouble. Require no combat; just skill checks.

This may take up the entire encounter. That’s fine.

'Beetle' by arenamontanus on Flickr

‘Beetle’ by arenamontanus on Flickr

Then, move on to the first fight. Start small. (Always start small.) Challenge the PC with one simple creature, like a dire rat or a fire beetle. Try to find a creature with only one melee or ranged attack power. Avoid surprise rounds, grappling, or charging. You want this to be a simple exchange of blows.

The point of the first fight is to get the player comfortable with the basic mechanics of fighting: pick a power, roll a d20 and add modifiers, and roll for damage.

As they become useful, introduce the following concepts:

  • Critical hits
  • Critical misses
  • Death saves (though I hope this is unnecessary in the first fight!)
  • Second wind

Once the PC wins the first fight, introduce further enemies and confrontations. In each fight, introduce one or two new rules, including:

  • Attacks of opportunity
  • Bursts
  • Blasts
  • Charging
  • Concealment
  • Conditions with save ends
  • Cover
  • Falling prone
  • Flanking and combat advantage
  • Grabbing
  • Huge creatures
  • Interrupts
  • Running
  • Shifting
  • Teleportation
  • Tiny creatures and swarms

If later enemies overwhelm the player-character, consider adding a player-controlled sidekick that has its own character sheet.

Hope this helps!

Categories: Prescriptions | 2 Comments

D&D in Space: Evolved

\"VoidjumpersWhen I released Voidjumpers of Space, my D&D 4th Edition re-imagining of Spelljammer, I received a lot of feedback. I\’ve incorporated that feedback into a new, expanded release of Voidjumpers, which addresses many of the concerns folks had:

  • Space now has gravity and breathable air, which simplifies a lot of things.
  • The sample encounters and adventures have been dramatically fleshed out, including encounter descriptions and stat blocks for monsters.
  • All stat blocks now use the Essentials format.
  • I\’ve added two new ship types: brute fighters (higher damage and lower HP) and guard stations (floating space platforms)
  • Lots of other little tweaks.

Download Voidjumpers Evolved, free as always.

\"\"

If you have ideas, suggestions, comments, or contributions, email me at brent@brentnewhall.com. I can\’t promise that I\’ll add anything, but I promise to consider your offer seriously.

Categories: Role-playing | 5 Comments

Let’s Play an Interesting RPG, episode 3: Gamma World, part 3 of 3

The Let\’s Play group plays a different RPG every week.

In our 11 November 2011 session, we played Gamma World, a post-apocalyptic game of goofy adventure

The Group: Let\’s Play an Interesting RPG

  • About the group (with instructions on joining or watching our games)
  • This session\’s Google documents: cards and map

The System: Gamma World

The Players

Video (part 3 of 3)

[podcast format=\”video\”]http://rpg.brentnewhall.com/media/LetsPlay-0003-part3.m4v[/podcast]

Categories: Let's Play an Interesting RPG | Leave a comment

Let’s Play an Interesting RPG, episode 3: Gamma World, part 2 of 3

The Let’s Play group plays a different RPG every week.

In our 11 November 2011 session, we played Gamma World, a post-apocalyptic game of goofy adventure

The Group: Let’s Play an Interesting RPG

  • About the group (with instructions on joining or watching our games)
  • This session’s Google documents: cards and map

The System: Gamma World

The Players

Video (part 2 of 3)

[podcast format=”video”]http://rpg.brentnewhall.com/media/LetsPlay-0003-part2.m4v[/podcast]

Categories: Let's Play an Interesting RPG | Leave a comment

Let’s Play an Interesting RPG, episode 3: Gamma World, part 1 of 3

The Let’s Play group plays a different RPG every week.

In our 11 November 2011 session, we played Gamma World, a post-apocalyptic game of goofy adventure

The Group: Let’s Play an Interesting RPG

  • About the group (with instructions on joining or watching our games)
  • This session’s Google documents: cards and map

The System: Gamma World

The Players

Video (part 1 of 3)

[podcast format=”video”]http://rpg.brentnewhall.com/media/LetsPlay-0003-part1.m4v[/podcast]

Audio Only (entire episode)

[podcast]http://rpg.brentnewhall.com/media/LetsPlay-0003-GW.mp3[/podcast]

Categories: Let's Play an Interesting RPG | Leave a comment

D&D 4E is Tricking DMs Into Being Better Story-Tellers

A conspiracy theory:

In D&D 4th Edition, death is rare.

Because death is rare, combat is less risky.

Because combat is less risky, it’s not inherently thrilling.

Because combat isn’t inherently thrilling, DMs must now make combat interesting, or make the overall story more interesting.

Thus, D&D 4E forces DMs to be better story-tellers.

Categories: Role-playing | 2 Comments

50 Games in 50 Weeks: Old School Hack

OSH logoOld School Hack is a study in contrasts, as it attempts to balance old school sensibilities with modern, player-driven design ideas. On the one hand, players roll 6 stats and choose classes like thief, magic user, and elf (yes!). On the other hand, they get Awesome Points for being awesome, which they must use to level up.

When OSH works, it’s beautiful: players are encouraged to do awesome, interesting things both in and out of combat. In our game, the goblin player who snuck around and attacked from the shadows was rewarded for that. The simple mechanics (roll d10s in combat; a d12 outside of it and add a modifier or two) resolves actions quickly and keeps the story moving.

The combat turn order is another thing of beauty. Each type of action (melee attack, ranged attack, movement, etc.) has a specific position in the turn order, and players use tokens to position themselves in that order. So, on any given turn, a character in a defensive position will always go before characters who fire ranged weapons, who will fire before those using melee attacks. PCs are not relegated to the beginning or the end of nearly every turn.

But that simplicity is a drawback. At first level, players’ mechanical options are limited, with only one or two specific combat actions (though they can use more by spending a lot of Awesome Points). Fights quickly become slugfests, with characters fighting the same way every turn. Players have to be very imaginative all the time.

To which some might say: okay, play with players who can do that. Agreed. However, it can be tiring to play a system that provides so few hooks for your character. Houses of the Blooded — a system, to be clear, I’ve read but haven’t played — is almost mechanic-free, but provides tons of hooks on which to hang a character’s personality traits.

Granted, this is a feature common to old-school systems, where PCs start weak. However, fantasy role-playing has moved beyond this trope. Most of us don’t want to start that far back in our characters’ histories. We don’t want to start with John McClane’s first day on the police force; we want to start with the assault on the Nakitomi building.

So, Old School Hack is a system for players who can build a vivid character and want the system to get out of their way.

Categories: 50 Games in 50 Weeks | 2 Comments

Let’s Play an Interesting RPG, episode 2: Old School Hack

The Let’s Play group plays a different RPG every week.

In our 11 November 2011 session, we played Old School Hack, a reworking of classic D&D using modern design principles.

Note: The RPG “Grimm,” mentioned in this episode, is currently on sale for US $20 on DriveThruRPG. Thanks to Jeff Dougan for pointing this out.

The Group: Let’s Play an Interesting RPG

The System: Old School Hack

The Players

Video

[podcast format=”video”]http://rpg.brentnewhall.com/media/LetsPlay-0002.m4v[/podcast]

Audio Only

[podcast]http://rpg.brentnewhall.com/media/LetsPlay-0002.mp3[/podcast]

Categories: Let's Play an Interesting RPG | Leave a comment

Let’s Play an Interesting RPG, episode 1: InSpectres

The Let’s Play group plays a different RPG every week.

In our 4 November 2011 session, we played InSpectres, a game of goofy spectral investigation. It’s basically Ghostbusters.

Let’s Play an Interesting RPG

The System: InSpectres

The Players

Video

[podcast format=”video”]http://rpg.brentnewhall.com/media/LetsPlay-0003.m4v[/podcast]

Audio Only

[podcast]http://rpg.brentnewhall.com/media/LetsPlay-0003.mp3[/podcast]

Categories: Let's Play an Interesting RPG | Leave a comment