Pyre
The Places of Pyre: The Depths
This is part of my “Pyre” world. The Depths One reaches The Depths through long, steep stairways (once escalators) called Descenders. These reveal a city-within-a-city of elegant, tall buildings, full of swooping arches and high buttresses. At the center of the Depths lies two towers, as though competing for attention. The largest and slightly smaller … Continue reading
The Places of Pyre: The Unmentionables’ District
This is part of my “Pyre” world. The Unmentionables’ District Common Enemies: Zombies These poor wretches worked to keep the gleaming city functioning. Born full-grown in vats beneath the Depths, they toiled to keep the more mundane machinery of Pyre working smoothly. This section of the city is utter chaos. There are no central buildings. … Continue reading
The Places of Pyre: The Priest-Mechanics’ District
This is part of my “Pyre” world. The Priest-Mechanics’ District Common Enemies: Oriforged Constructs, Entrapment Orbs, and Doms While the shamans conjured all manner of wonders, it was more difficult to keep these wonders running. Enter the Priest-Mechanics. The Priest-Mechanics were themselves actually a separate order of shaman. Instead of relying on carved runes, they … Continue reading
The Places of Pyre: The Warriors’ District
This is part of my “Pyre” world. The Warriors’ District Common Enemies: Ghosts and Zombies Pyre needed its defenders. These warriors trained in many fighting styles, favoring hand-to-hand combat (since shamans could handle ranged fighting). Their halls contain many holograms endlessly re-enacting their stances and strikes. Children who were not chosen as shamans were also … Continue reading
The Places of Pyre: The Merchant’s District
This is part of my “Pyre” world. The Merchants’ District Common Enemies: Oriforged Constructs, Chewers, and Shockers Pyre was a relatively industrial civilization, so it needed a lot of trade with nearby countries for raw resources. Thus the need for merchants, who were some of the best in the world at the time. This district … Continue reading
The Places of Pyre: The Shaman’s District
This is part of my “Pyre” world. The Shamans’ District Common Enemies: Ghosts, Doms, Oriforged Constructs, and Chewers Of course, the shaman were the holiest of people in Pyre. Older shamans lived in opulent apartments, but most lived relatively ascetic lives. They could mount the best defenses, of course, so their district is now a … Continue reading
The Places of Pyre: The Nobles’ District
This is part of my “Pyre” world. The Nobles’ District Common Enemies: Shockers, Oriforged Constructs, Entrapment Orbs, and Doms This district once housed the nobles who co-ordinated life in Pyre. They went craziest during Twilight. They mounted elaborate death traps that quickly broke down, and stationed—all told—thousands of Constructs to guard their property. As a … Continue reading
The Dangers of Pyre: Shockers
This is part of my “Pyre” world. Shockers are man-sized metal cages with long, serpentine metal legs, which patrol a limited area for intruders. When an intruder is detected, the shocker wraps its tentacle-like legs around its enemy, drawing it towards the cage. Once the enemy is captured, the cage closes and is electrified, and … Continue reading
The Dangers of Pyre: Oriforged Constructs
This is part of my “Pyre” world. A number of ancient sentinels wander the empty streets of Pyre. A common design involves a large humanoid about 10 feet tall, hunched over slightly, with large forearms, and made entirely of orichalcum. A tiger-like creature was another common design. Oriforged Constructs are powerful at melee attacks only, … Continue reading
The Dangers of Pyre: Entrapment Orbs
This is part of my “Pyre” world. An Entrapment Orb is a black sphere about half a yard wide, with a thin red line running laterally around its center. These Orbs are made from a strange substance that looks like either brushed metal or highly polished stone. The orbs wander the ruins of Pyre randomly. … Continue reading