Author Archives: Brent
Faction Friday: The Rat Cult
The Rat Cult can be used either as a friendly faction that sends the PCs out on a mission, or as a foe that the PCs must overcome. The cult bases itself out of a hideout in the sewer system beneath the city. Edric, a young male wererat, leads the cult of a dozen disaffected youths. As a … Continue reading
How to Run a Large D&D Group (7+ Players)
/u/BoyScholar wrote in this post: I’ll be attempting to DM a module with a group of roughly 7-8 players sometime next month and I’m looking for any advice to manage the player count. First off: do it. Some advise that you either turn some of the players away (at least temporarily), or run 2 groups. I … Continue reading
What to put in your Unified GM Bag
In a previous post, I described the utility of having a Unified GM Bag: all your materials in one place. Here’s everything in my bag, with explanations: A bag of dice. My players haven’t yet figured out that they can buy their own dice, and besides, folks sometimes lose dice and it’s handy to have spares. … Continue reading
Amazingly useful tools: a Unified GM Bag
I have one big travel bag in which I store all my RPG materials (except for books and physical handouts like keys, rings, and pendants, since I have different handouts for different groups). It contains, among other things: Dice Pencils Index cards Counters Blank paper Folded paper minis Why would you want to do this? … Continue reading
Monster Monday: Lizardling Commander of Tarakona
The savage continent of Tarakona, where draconic races battle for supremacy! The bureaucratic lizardling empire fights the same way it does everything else: in an orderly, regimented fashion. Its legions are divided into units, each led by a Commander. Commanders are surprisingly active in combat. They stride into the thick of battle, the better to relay … Continue reading
Faction Friday: The Crow Bandits
The Crow Bandits can be used either as a friendly faction that sends the PCs out on a mission, or as a foe that the PCs must overcome. This group of outlaws wears crow-feather cloaks and uses trained wolves. They live in an abandoned temple, where their leader, Lathir Featherfall, found an old store of reagants and a spell … Continue reading
Lizardlings, the Civilized Kobolds
The savage continent of Tarakona, where draconic races battle for supremacy! Created to serve dragons directly as their day-to-day servants, lizardlings are intelligent, highly regimented, and focused on honor and recognition. The lizardlings developed by far the most established civilization on the wild continent of Tarakona, with large, terraced wooden cities and palaces that stretch … Continue reading
Semi-Monthly Map: Porphyria’s Pit
Long ago, a natural pit in the earth was enlarged by the worshippers of Porphyria, a goddess of light and shadow. Deep in the center of the pit stood several crystal altars that shone and reflected the light in beautiful patterns as the sun moved through the sky. Porphyria’s worshippers–always an odd lot–created a large … Continue reading
Monster Monday: Elite Kala Warrior of Tarakona
The savage continent of Tarakona, where draconic races battle for supremacy! The fearsome, combative, plains-dwelling Kala people (think lizardfolk) send powerful, elite warriors into battle to direct their forces. As mentioned in other entries for kala fighters, they prefer to focus their attention on one powerful enemy and take him or her down, mostly ignoring other enemies. … Continue reading