A certain “D&D in Space” setting, converted for 4E: Voidjumpers of Space, First Release

Posted by on October 26, 2011
'Spelljammer' by f_mafra on Flickr

'Spelljammer' by f_mafra on Flickr

There’s this legendary D&D setting: Spelljammer. D&D in space. Wizards and barbarians on wooden sailing ships, flying through space to plunder shattered worlds.

Unfortunately, TSR rushed the setting into production, so many of its components suffered from wonky mechanics. It was an imaginative setting that could be frustrating to play. And sadly, it wasn’t updated for either the 3rd or 4th editions of D&D.

I’m now attempting to fix that.

At the bottom of this post, you’ll find a link to the first release of Voidjumpers of Space, an attempt to solve all of those problems. It’s free (as in beer), with a donation button for you if you feel it’s worth your money.

A few goals here:

  • This is the “first release.” This is my first setting at this scale, and I don’t know what people need to see fleshed out. I plan to incorporate reader comments into another release, which will be closer to a professional release. I want this to be a community-driven setting.
    • I’m also noodling with the idea of a Kickstarter project to fund awesome art like this.
  • This is an attempt to re-capture the overall flavor of Spelljammer, with a new world. So, this is not an attempt to clone Spelljammer; it’s not Spelljammer with the serialĀ  numbers filed off. That would both annoy Wizards of the Coast and be far less fun than creating a new set of races, classes, etc.

Download Voidjumpers of Space. Please donate a couple of bucks if you find this effort worthwhile. My thanks!

If you have ideas, suggestions, comments, or contributions, email me at brent@brentnewhall.com. I can’t promise that I’ll add anything, but I promise to consider your offer seriously.

5 Responses to A certain “D&D in Space” setting, converted for 4E: Voidjumpers of Space, First Release

  1. Suloyapla

    just as a minor quibble, even though Spelljammer (and Ravenloft, and Gamma World), wasn’t released officially through WotC, they DID license these settings to 3rd party publishers. I know d20 Gamma World was actually made by the quite famous, White Wolf game studio…. as for the others, my memory is a hazy thing.

  2. Brent

    Sorry, I’m confused. What did I write incorrectly?

  3. Tim Maguire

    Hey Brent,

    First off I want to say your guide wonderful attempt for 4E to bring back the wonderful stories and overall fluff of SpellJammer. I have been play-testing your system for a few months now with a group of 7, and we have a lot of notes.

    I know there are people now that have been posting about 3.5, and 4E conversions of SpellJammer, and waiting for a full release to sink their teeth into. The various Planes books in 4E (Manuial of the Planes, The Plane Above, The Plane Below) did a good job of covering the essence of SpellJammer, but lacked any real adventures, as well as any overall good descriptions of key elements such as the Spheres, Worlds, Groups, Races, Monsters, Weapons, and last but not least the descriptions of a ton of SepllJammers.

    In lieu of this we are trying to compile a Campaign Guide for Spelljammer so that people can really explore a whole new cool setting, uzing the new game mechanics (5E), which seems to really have evolved into an enjoyable, clean, and scalable system.

    Would you be interested in going for 5E too?


    • Tim Maguire

      Sulo – Spelljammer was before WoTC. Its TSR.

    • Brent

      Hey, thanks Tim! I’m interested in doing Spelljammer for 5E (once the design settles down), though honestly I’m less interested in D&D these days.

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