Author Archives: Brent

About Brent

21st Century Renaissance Man. My gamer resume: http://brentnewhall.com/rpg/doku.php?id=brent_s_gamer_resume

50 Games in 50 Weeks: Freemarket

As part of RyvenCon, the online gaming con, I played a quick game of Freemarket. Freemarket\’s a fascinating system and world, which I honestly had trouble wrapping my brain around. That\’s not a complaint or a suggestion that either system or world are deficient; they\’re just sufficiently unusual for me to feel lost on mechanics and their consequences. Freemarket is set on a space station, in a post-capital society of plenty. Everyone has enough food and clothing. Matter printers … Continue reading »

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50 Games in 50 Weeks: Introduction

I want to be a better game player, a better GM, and a better game designer. I’m poor at playing. I just don’t get deeply into my characters, and I don’t remember the system well. I’m a pretty effective GM, I think, but my narrations are often bland and I hesitate often. I don’t prove a smooth play experience. I need exposure to a lot more games to have a sufficiently large toolbox of mechanics to use when designing games. One … Continue reading »

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An All-Digital RPG: The Flip Side

I wrote a little while ago about a model for an RPG handled entirely via apps and software, in which all the mechanics are run by computers and the humans just see the results. This is conceptually elegant; let computers handle the number-crunching they’re good at. But there are problems. For one, the system has to have apps for many different devices. In the current market, that’s a lot of work. This means, at minimum, an iPhone app, … Continue reading »

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An All-Digital RPG System

Imagine an RPG system that’s handled completely with digital tools. Not only is your character sheet displayed on a screen, the mechanics are handled there, too. Imagine this: a group sits around a table, each participant holding a smartphone, PDA, or tablet. The GM touches “Moderate difficulty” on his tablet and asks Maria for a Perception test. She touches her Perception stat; it immediately rolls and flashes the result, “19,” … Continue reading »

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What Do You Want Your Fights to Feel Like?

This applies to GMs and to designers. For GMs: What fights do you want? Take a moment to imagine the feel of those fights. A big, roaring monster? Swarms of mooks rushing at the heroes? A cackling, insulting controller with a bunch of minions? A squad of enemies, each with its own attack patterns? Choose monsters that fit that theme. For designers, this gets more interesting. What sort of conflict do you want in your … Continue reading »

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Castles Were Decoration

I’ve been listening to a series of lectures on historical castles, and it’s changed how I think about castles in an RPG setting. Debate about castles rages, naturally, so take all this with a grain of salt, but: Castles were not just fortifications. Indeed, fortification was a relatively minor element of their function. Castles were homes and symbols of power. Many of them were built to look imposing, and were actually hard … Continue reading »

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D&D 4E Forces More Interesting Stories

D&D 4th Edition makes death rare. A player-character can be knocked unconscious, and one can be dying, but actual character death is generally uncommon. Character death is a big driving force for players, and provides the primary dramatic tension. Death is always scary. For a long time, the possible death of your character (usually via poor Hit Point rolls and good monster Hit Dice rolls) created … Continue reading »

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Playing D&D 4E on IRC

(I\’m really unhappy with the way this blog post turned out. But I can\’t think of a better way to write it, and I\’d rather have it released than sitting in my drafts folder for months. So, here you are.) Last night, as I waited on yet another piece of software, I looked in on the Four Winds Tavern, a freeform IRC channel gamefiend of At Will runs on his 4eAtWill.net IRC server. Folks were conversing, … Continue reading »

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Hobgoblins of the Role-Playing Minds

As I mentioned a few weeks ago, I finally finished my Dark Sun adventure. I was so excited that I looked around for other half-finished adventures, and found one. But it wasn’t half-finished. It was 99.9% finished. Literally, I just had to update some stat blocks and I was done. So. If you’re interested in holding off a war party of hobgoblins, then tracking them to their underground lair, check out The Hobgoblins … Continue reading »

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Dungeons & Magical Girls episode 10: The Temple of Deep Shadows

The party delves deeper into the Temple of Deep Shadows. I’m having some issues with the video. Will update this page as soon as they’re resolved. Apologies! The video will take several minutes to load; please be patient. Thanks! Please wait while the video loads…

Categories: Dungeons & Magical Girls, Role-playing | 4 Comments