Monster Monday: Komodo Researcher of Tarakona

Posted by on May 8, 2017
lizardman by obrotowy-d5xlij1

lizardman by obrotowy-d5xlij1

The savage continent of Tarakona, where draconic races battle for supremacy!

The studious komodos explore the ancient ruins that cover Tarakona in groups of 5 to 10, typically made up of rangers, investigators, and tamed hunting drakes, who then report back to a team of researchers in a komodo stone city.

Researchers are rarely encountered outside of a komodo city, but do occasionally accompany exploration parties on expeditions to particularly interesting ruins. They invariably lead the group.

If a komodo exploration party learns that they are being followed, the researchers and investigators will often use their disguise self and illusion powers to appear like a friendly, wandering group of kala (keeping rangers and hunting drakes hidden) and lure their enemies close before attacking.

Researchers wade to the front of combat attempting to intimidate enemies using Intimidation checks, charm person, and suggestion. They will also attack in an attempt to show they mean business.

Text version of stat block, suitable for use in Homebrewery:

> ## Komodo Researcher
>*large humanoid, evil*
> ___
> – **Armor Class** 13
> – **Hit Points** 90 (15d8 + 30)
> – **Speed** 30 ft.
>|16 (+3)|13 (+1)|15 (+2)|14 (+2)|15 (+2)|16 (+3)|
> – **Proficiency Bonus** +3
> – **Skills** Arcana +7, History +4, Perception +5, Stealth +3
> – **Senses** darkvision 60 ft., passive Perception 12
> – **Languages** Draconic
> – **Challenge** 4 (1,100 XP)
> ___
> ***Innate Spellcasting.*** The researcher’s innate spellcasting ability is Charisma (spell attack bonus +6, spell save DC 13). It can innately cast the following spells, requiring no material components: At will: *disguise self* (any humanoid form), *major image* 3/day each: *charm person, mirror image, scrying, suggestion* 1/day: *geas*
> ### Actions
> ***Multiattack.*** The researcher makes two attacks: one with its dagger and one spell attack.
> ***Poisoned Dagger.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 3) piercing damage plus 8 (1d10 + 3) poison damage.
> ***Touch of Breathlessness.*** *Melee spell attack.* +5 to hit, reach 5 ft., one creature. *Hit:* 8 (1d10 + 3) damage and the target must make a DC 13 Constitution save or be paralyzed. The target may make saves against its paralysis at the end of each of its turns.
> ***Spear of the Mind.*** *Ranged Spell Attack:* +5 to hit, range 60 ft., one creature. *Hit:* 5 (1d10) psychic damage and one level of exhaustion.

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