Monster Monday: Heavy Dragonrider Patrols

Posted by on May 22, 2017

The feared dragonriders of Elyslanta patrol the skies of their domain, their riders searching for trouble and reporting back as necessary. The Royal Dragonriders maintain both light and heavy patrol units, using younger and older dragons, respectively, for each type.

Heavy dragonriders are only used in the skies around the capitol, or when a serious threat appears in a more remote province. They’re no joke, focusing on destroying their enemies rather than scouting or patrolling.

Heavy dragonriders usually fly in groups of 3 to 5, and begin combat by using their dragon breath, then hang back and throw javelins unless a particularly dangerous foe needs to taste the dragon’s bite and claws.

And here’s the stat block, ready for pasting into Homebrewery:

___
> ## Heavy Dragonrider
>*Large dragon, lawful*
> ___
> – **Armor Class** 17
> – **Hit Points** 130 (14d10 + 53)
> – **Speed** 40ft., climb 60ft., fly 80ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:—:|:—:|:—:|:—:|:—:|:—:|
>|19 (+4)|10 (+0)|18 (+4)|12 (+1)|11 (+0)|15 (+2)|
>___
> – **Saving Throws** Dex +3, Con +7, Wis +3, Cha +4
> – **Skills** Perception +6, Stealth +3
> – **Senses** blindsight 30ft., darkvision 120ft., passive Perception 16
> – **Languages** Draconic, Common
> – **Challenge** 6 (2,300 XP)
> ___
> ***Multiattack.*** The dragoon makes three attacks, one with its javelin, one with its bite, and one with its claws. Or, the dragoon makes two attacks, one with its javelin and one with its fire breath.
> ### Actions
> ***Javelin.*** *Ranged Weapon Attack:* +6 to hit, range 30/120, one target. *Hit* 9 (2d6 + 4) piercing damage.
>
> ***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit* 15 (2d10 + 4) piercing damage plus 4 (1d8) fire damage.
>
> ***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit* 11 (2d6 + 4) slashing damage.
>
> ***Fire Breath (Recharge 5-6).*** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a sucessful one.
>
> ### Tactics
> The dragoon will typically begin by flying close enough to use its ***fire breath***, then will hang back while the rider throws ***javelins***. If one enemy becomes particularly dangerous, the dragoon will close and use its ***bite*** and ***claws.***

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