A few quick pointers on approaching a game of Evil Hat‘s Dresden Files RPG:
- The major themes of the Dresden Files include investigation and magic (including the Occult). Good backstories include one or both of these.
- Pick Aspects that relate to either your character’s inner struggles, or other people (particularly other players and known antagonists).
- Once your group has chosen its City, learn 3 really interesting things about it. Keep those in the back of your mind and on an index card.
- Collaborate. It’s not just a buzzword; politely suggest ideas and ask others for their ideas. Suggest connections between characters. If another player is struggling, throw out a rough idea or two.
- This ties in to how high-level Dresden Files can be during-play. Specifically, the players and GM can easily pull out of the situation temporarily, decide on a fun or interesting next step, and dive back in. I don’t know why that’s more true of Dresden Files than the average system, but I’ve observed it.
Do you have any suggestions?
Thanks to Gordon Ku for the title.