Tagged With: location

Skullpit, the City of Bones

This is part of my ongoing series on the Shattered World setting, which contains pieces you can drop into your own game. It’s based on the Gamer Assembly‘s Shattered Seas meta-setting. This post introduces an independent island, not yet claimed by any of the three empires. Skullpit, the City of Bones Far off the coast of Iziz lies a … Continue reading »

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The Towers of Pain

This is part of my ongoing series on the Shattered World setting, which contains pieces you can drop into your own game. It’s based on the Gamer Assembly‘s Shattered Seas meta-setting. This post introduces the headquarters for the feared lieutenants of the High Wizards of Iziz. The Towers of Pain History As the High Wizards grew … Continue reading »

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The Places of Pyre: The Depths

This is part of my “Pyre” world. The Depths One reaches The Depths through long, steep stairways (once escalators) called Descenders. These reveal a city-within-a-city of elegant, tall buildings, full of swooping arches and high buttresses. At the center of the Depths lies two towers, as though competing for attention. The largest and slightly smaller … Continue reading »

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The Places of Pyre: The Unmentionables’ District

This is part of my “Pyre” world. The Unmentionables’ District Common Enemies: Zombies These poor wretches worked to keep the gleaming city functioning. Born full-grown in vats beneath the Depths, they toiled to keep the more mundane machinery of Pyre working smoothly. This section of the city is utter chaos. There are no central buildings. … Continue reading »

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The Places of Pyre: The Priest-Mechanics’ District

This is part of my “Pyre” world. The Priest-Mechanics’ District Common Enemies: Oriforged Constructs, Entrapment Orbs, and Doms While the shamans conjured all manner of wonders, it was more difficult to keep these wonders running. Enter the Priest-Mechanics. The Priest-Mechanics were themselves actually a separate order of shaman. Instead of relying on carved runes, they … Continue reading »

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The Places of Pyre: The Warriors’ District

This is part of my “Pyre” world. The Warriors’ District Common Enemies: Ghosts and Zombies Pyre needed its defenders. These warriors trained in many fighting styles, favoring hand-to-hand combat (since shamans could handle ranged fighting). Their halls contain many holograms endlessly re-enacting their stances and strikes. Children who were not chosen as shamans were also … Continue reading »

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The Places of Pyre: The Merchant’s District

This is part of my “Pyre” world. The Merchants’ District Common Enemies: Oriforged Constructs, Chewers, and Shockers Pyre was a relatively industrial civilization, so it needed a lot of trade with nearby countries for raw resources. Thus the need for merchants, who were some of the best in the world at the time. This district … Continue reading »

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The Places of Pyre: The Shaman’s District

This is part of my “Pyre” world. The Shamans’ District Common Enemies: Ghosts, Doms, Oriforged Constructs, and Chewers Of course, the shaman were the holiest of people in Pyre. Older shamans lived in opulent apartments, but most lived relatively ascetic lives. They could mount the best defenses, of course, so their district is now a … Continue reading »

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The Places of Pyre: The Nobles’ District

This is part of my “Pyre” world. The Nobles’ District Common Enemies: Shockers, Oriforged Constructs, Entrapment Orbs, and Doms This district once housed the nobles who co-ordinated life in Pyre. They went craziest during Twilight. They mounted elaborate death traps that quickly broke down, and stationed—all told—thousands of Constructs to guard their property. As a … Continue reading »

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