Prescriptions

Relationship, Fact, and Opinion: A Character Development Tool

Martin Ralya asks in this post on Google+: I want a system-neutral layer I can add to Call of Cthulhu character creation which gives every PC connections to, information about, and opinions on the other PCs in the manner of convention event pregens. It should only take a few minutes to implement during chargen, and in … Continue reading »

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RPG Rx: Letting Players Drive Lovecraft

In a thread on RPG.net, smarttman asked: I’m going to run a Lovecraftian adventure soon, and I…want to try the style of…having a small outline of events/places I want the players to see, and just kind of let the players do their own thing when it comes to exploring. Of course I will guide them … Continue reading »

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How To Play When It’s Just You

On the Gamer Assembly wiki FAQ, one of the questions is: Are there any pre-made D&D 4E adventures designed for one player and one DM? Something to help teach rules (for both DM and player)? This is what the Red Box was designed for. If you’ve paid for a D&D Insider account, you can download … Continue reading »

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How Not to Release Something Horrible from the Never Never (A Primer for New Players of The Dresden Files)

A few quick pointers on approaching a game of Evil Hat‘s Dresden Files RPG: The major themes of the Dresden Files include investigation and magic (including the Occult). Good backstories include one or both of these. Pick Aspects that relate to either your character’s inner struggles, or other people (particularly other players and known antagonists). Once your … Continue reading »

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Player Rx: How to react when thrown a curveball

Your character’s fighting an evil sorcerer, and he turns to your character and reveals that he’s kidnapped your character’s sister. How do you respond? As a player, you’re often given cues for your character to react to. It can be tough to decide exactly how to react. Does your character have an emotional scene? Will … Continue reading »

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RPG Rx: Helping Your Players Role-Play

From a thread on RPG.net, Evongelo asks: I have run a few games over the years, and a few were successful and a few more weren’t. I play with the same five people every time, who I have been friends with for years, and this makes it difficult sometimes because we’re all too comfortable with … Continue reading »

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