Author Archives: Brent

About Brent

21st Century Renaissance Man. My gamer resume: http://brentnewhall.com/rpg/doku.php?id=brent_s_gamer_resume

Monster Monday: Hunting Drake of Tarakona

The savage continent of Tarakona, where draconic races battle for supremacy! The studious Komodos explore the ancient ruins that cover Tarakona in groups of 5 to 10, typically made up of rangers, investigators, and tamed hunting drakes, who then report back to a team of researchers in a Komodo stone city. Drakes make for vicious … Continue reading »

Categories: Monsters | Leave a comment

Faction Friday: The Desert Goblins

The Desert Goblins can be used either as a friendly faction that sends the PCs out on a mission, or as a foe that the PCs must overcome. This band of goblins was defeated by a dwarf adventurer, Balrin Darkhollow who decided to lead the group instead of destroy them. As a friendly faction, a party of unsuccessful dwarf adventurers … Continue reading »

Categories: Faction | Leave a comment

Game Design Hour: How Polished Should My Play Test Materials Be?

So you’re writing a tabletop RPG, and you’re going to run a playtest with a couple of friends. What do your playtest materials need to look like? I’ve already covered the three phases of prototyping, so let’s look at those recommendations and dig deeper. At this point, I replace the low-quality materials with something better, but … Continue reading »

Categories: Game Design Hour | Leave a comment

My Go-To RPG for Any Genre

You come across a cool movie, TV show, or book, and you think, Man, I want to run a tabletop game in that world. But there’s no RPG designed specifically for it. What system do you use? Unless another system fits particularly well, I always default to Risus. Why? The entire Risus system can be described in … Continue reading »

Categories: Role-playing | 1 Comment

Game Design Hour: How to Schedule a Play Test

Let me introduce you to Sonja. Sonja wrote a cool little tabletop RPG. She wants to playtest it, running it with a few people to get a feel for the game, but her attempts to scheduled a game have so far met with failure. She came up with a two-pronged, systematic approach. First, she identified … Continue reading »

Categories: Game Design Hour | Leave a comment

Monster Monday: Komodo Ranger of Tarakona

The savage continent of Tarakona, where draconic races battle for supremacy! The studious Komodos explore the ancient ruins that cover Tarakona in groups of 5 to 10, typically made up of rangers, investigators, and tamed hunting drakes, who then report back to a team of researchers in a Komodo stone city. The rangers scout ahead … Continue reading »

Categories: Monsters | Leave a comment

Faction Friday: Raising a Dragon

Tobias Sinthalel can be used either as a friendly faction that sends the PCs out on a mission, or as a foe that the PCs must overcome. This wealthy noble has managed to procure and hatch a dragon in secret, which needs copious amounts of food, and needs a certain proportion of humanoids in its diet. … Continue reading »

Categories: Faction | Leave a comment

Game Design Hour: How to Find Play Testers

This is part of a series of blog posts where I confront issues relating to tabletop RPG game design. First off, you may be asking: Do I need play testers? Can’t I play my game with a few friends, then just post it online? Of course, yes, you can just publish it. And if you’ve got a … Continue reading »

Categories: Game Design Hour | Leave a comment

How Ryon Got Kicked Out of Our Group

Play tabletop RPGs long enough, and you’ll run into him: the player who you no longer want to be part of your group. He’s not just annoying; he makes the game less fun for everyone. Again, to be clear: this post is about a player who decreases everybody’s enjoyment of the game. That was Ryon. He was rude, he’d elbow … Continue reading »

Categories: Player Advice | Leave a comment

Game Design Hour: What You Need for a First Draft

This is an ongoing series of posts where I look at tabletop RPG design pretty darned exhaustively. Let’s say you’ve got an idea for an RPG, and you’ve written down some notes and rules. Let’s further say that you want to release this to the public. Before you do, you’ll want to show it to at … Continue reading »

Categories: Game Design Hour | 1 Comment