Author Archives: Brent

About Brent

21st Century Renaissance Man. My gamer resume: http://brentnewhall.com/rpg/doku.php?id=brent_s_gamer_resume

How to Tell a Big Story

Lots of GMs want their campaigns to tell an epic, inter-connected story with plot threads woven over dozens of sessions. But as soon as they plan one, their players take a left turn two sessions in and never actually interact with 90% of the material the GM planned. Here’s the secret: don’t write out what … Continue reading »

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First Time DM Essentials

You want to run Dungeons & Dragons for the first time. Awesome! You’ll have a great time. Here’s some advice for the absolute minimum you need to do for your first session to make it run as smoothly as possible. Ahead of Time Find a first level adventure. While this will take some work, it’s a … Continue reading »

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A New World: Tarakona

Far off in the distant sea, a lost continent sits and broods. Cut off from the rest of the world for centuries, its draconic races killed their dragon masters and developed unique histories and culture over the past century and a half. But now they face a new threat: the dragons have returned. And now … Continue reading »

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Minimum Viable World: How much of your world to build

How much of your world do you need to prepare ahead of time to make the world appear fresh to your players? Let’s avoid the obvious extremes of zero preparation on the one hand, and a binder full of notes on the other. Some people run successfully with one extreme or the other; this post is … Continue reading »

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RPG Rx: “I Won’t Play X Because of Mechanic Y”

“Different Directions” by Matthias Ripp on Flickr From an old thread on RPG.net, shockvalue asked: Are the people who absolute[ly] won\’t abide a game with some mechanic and/or prop a tiny, tiny minority? Or are they more common? Are there a lot of people who just flat out refuse to use cards in a game? … Continue reading »

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Generate an Island Map

The Polygon Map Generation demo (requires Flash) will generate a random, colored map of an island. You can even save the random seed for re-generation later. It offers several generation methods and a number of different views, including biomes, elevation, moisture, and even a rotating 3D view. It’ll export a 2,048 x 2,048 PNG file, which is … Continue reading »

Categories: Cool Utilities | 2 Comments

Which lasts longer: the PCs or the world?

Do you create campaigns to suit the player-characters? When the PCs reach a stopping point, do you move on from that world and create a new campaign? Or do you create worlds that your PCs happen to adventure in? Obviously, our games are never as cut-and-dried as this, but think about your general approach. In practice, … Continue reading »

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Random Idea: The Man of Mode

This is part of a series of RPG characters, creatures, items, adventure ideas, and locations inspired by random entries from Wikipedia. The material I create may grow distant from its roots. Today we have The Man of Mode, a comedic play about a libertine trying to win over one young woman while disentangling himself from another. … Continue reading »

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New Troubles, a simple RPG that thinks (a little) beyond success/failure

In an earlier post, I designed a simple RPG in which players can choose an Easy roll for a good chance at success, or a Hard roll for a low chance plus a coupon for automatic success later. But success and failure are boring. Let’s re-think success and failure in the context of a tabletop … Continue reading »

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How curved distributions can drive you mad

Let me tell you the story of a tabletop RPG designer…a designer driven mad. This designer, let’s call him “Chris,” was tired of the standard RPG mechanic of rolling a die, adding or subtracting a few modifiers, and comparing it to a single target difficulty number. He didn’t like how swingy it is. He didn’t like … Continue reading »

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