Author Archives: Brent
A New World: Tarakona
Far off in the distant sea, a lost continent sits and broods. Cut off from the rest of the world for centuries, its draconic races killed their dragon masters and developed unique histories and culture over the past century and a half. But now they face a new threat: the dragons have returned. And now … Continue reading
RPG Rx: “I Won’t Play X Because of Mechanic Y”
“Different Directions” by Matthias Ripp on Flickr From an old thread on RPG.net, shockvalue asked: Are the people who absolute[ly] won\’t abide a game with some mechanic and/or prop a tiny, tiny minority? Or are they more common? Are there a lot of people who just flat out refuse to use cards in a game? … Continue reading
Generate an Island Map
The Polygon Map Generation demo (requires Flash) will generate a random, colored map of an island. You can even save the random seed for re-generation later. It offers several generation methods and a number of different views, including biomes, elevation, moisture, and even a rotating 3D view. It’ll export a 2,048 x 2,048 PNG file, which is … Continue reading
Random Idea: The Man of Mode
This is part of a series of RPG characters, creatures, items, adventure ideas, and locations inspired by random entries from Wikipedia. The material I create may grow distant from its roots. Today we have The Man of Mode, a comedic play about a libertine trying to win over one young woman while disentangling himself from another. … Continue reading
How curved distributions can drive you mad
Let me tell you the story of a tabletop RPG designer…a designer driven mad. This designer, let’s call him “Chris,” was tired of the standard RPG mechanic of rolling a die, adding or subtracting a few modifiers, and comparing it to a single target difficulty number. He didn’t like how swingy it is. He didn’t like … Continue reading