I’ve been listening to a series of lectures on historical castles, and it’s changed how I think about castles in an RPG setting.
Debate about castles rages, naturally, so take all this with a grain of salt, but:
Castles were not just fortifications. Indeed, fortification was a relatively minor element of their function. Castles were homes and symbols of power. Many of them were built to look imposing, and were actually hard to defend.
Castles became symbols of power and stability. Not only did they say “The noble is wealthy,” they said, “This noble can protect his peasants.”
Statistically, most castles were
Speaking of keeps: an important aspect of every castle was its relation to the noble who owned it. Each gate and wall was another layer keeping you from the noble, so the deeper you were allowed inside a castle, the more important you presumably were. The inner keep was a very special political place, because of what it said about anyone allowed to get inside it.
As the Middle Ages wore on, sieges grew increasingly popular, and castles became obsolete as a result of two primary practices: cannons and
Implications for
- If running a castle siege story line, why aren’t the besiegers destroying the surrounding countryside? What do the besiegers want out of that countryside?
- How much food is in the castle’s stores? Many castles would keep months’ worth of food, but many others had only a few weeks’ worth. What happens when the besieged run out of food?
- What if the castle is in the middle of conversion to stone, or partly built? How easy is it to defend? Might the castle need human protectors for its weak spots?
- Where does the noble hold court? Where does he live and sleep? Where does he keep his valuables?
What questions would you add to this list?
One Response to Castles Were Decoration