The feared dragonriders of Elyslanta patrol the skies of their domain, their riders searching for trouble and reporting back as necessary. The Royal Dragonriders maintain both light and heavy patrol units, using younger and older dragons, respectively, for each type.
Light dragonriders typically fly in pairs. They will deal with minor dangers, such as a few goblins attacking a caravan, but will simply observe and report back to the closest Watch Eyrie if they see something they can’t deal with themselves (at which point the Eyrie typically sends out a unit of heavy dragonriders).
If a province is under a serious, long-term threat, light dragonriders fly in units of four under orders to engage enemies directly unless hopelessly outclassed.
And here’s the stat block, ready for pasting into Homebrewery:
> ## Light Dragonrider
>*Large dragon, lawful*
> – **Armor Class** 17
> – **Hit Points** 75 (10d8 + 30)
> – **Speed** 30 ft., climb 30 ft., fly 60 ft.
>|19 (+4)|10 (+0)|17 (+3)|12 (+1)|11 (+0)|15 (+2)|
> – **Saving Throws** Dex +2, Con +5, Wis +2, Cha +4
> – **Skills** Perception +4, Stealth +2
> – **Damage Immunities** fire
> – **Senses** blindsight 10ft., darkvision 60ft., passive Perception 14
> – **Languages** Draconic, Common
> – **Challenge** 4 (1,100 XP)
> ***Multiattack.*** The dragoon makes two attacks, one with its javelin and one with its breath or claws.
> ### Actions
> ***Javelin.*** *Ranged Weapon Attack:* +5 to hit, range 30/120, one target. *Hit* 7 (1d6 + 4) piercing damage.
> ***Claws.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 12 (1d10 + 7) slashing damage.
> ***Fire Breath (Recharge 5-6).*** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a sucessful one.
> ### Tactics
> The dragoon will typically keep its distance, the rider throwing ***javelins***, until a dangerous target presents itself. The dragoon will then close to ***fire breath*** distance, then if necessary engage in melee.