Monster Monday: Komodo Investigator of Tarakona

Posted by on April 17, 2017

The savage continent of Tarakona, where draconic races battle for supremacy!

The studious Komodos explore the ancient ruins that cover Tarakona in groups of 5 to 10, typically made up of rangers, investigators, and tamed hunting drakes, who then report back to a team of researchers in a Komodo stone city.

Once the rangers get a team safely to a ruin, the investigator specializes in delving into it and uncovering its secrets. Part archaeologist, part sage, part adventurer, investigators are smart and careful.

They also each carry an orb of takala, which they use to electrify their staff and arrows.

Investigators typically keep to the back of a fight, using their illusion of falsehood to appear like rangers until they are engaged in melee. If a fight goes poorly, investigators retreat and escape rather than fight to the death.

Text version of stat block, suitable for use in Homebrewery:

___
> ## Komodo Investigator
>*medium humanoid, evil*
> ___
> – **Armor Class** 17
> – **Hit Points** 80 (12d8 + 34)
> – **Speed** 30 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:—:|:—:|:—:|:—:|:—:|:—:|
>|12 (+1)|14 (+2)|12 (+1)|17 (+3)|14 (+2)|9 (-1)|
>___
> – **Proficiency Bonus** +2
> – **Skills** Arcana +4, History +3, Perception +4, Stealth +3
> – **Senses** darkvision 60 ft., passive Perception 14
> – **Languages** Draconic
> – **Challenge** 3 (700 XP)
> ___
> ***Innate Spellcasting.*** The investigator’s innate spellcasting ability is Intelligence (spell attack bonus +5, spell save DC 15). It can innately cast the following spells, requiring no material components: At will: *light, mage hand, minor illusion*
>
> ### Actions
> ***Quarterstaff of Lightning.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) bludgeoning damage plus 7 (1d8 + 3) lightning damage.
>
> ***Shortbow of Lightning.*** *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 7 (1d6 + 4) piercing damage plus 8 (1d8 + 4) lightning damage.

> ***Illusion of Falsehood.*** The investigator can make itself (and anything it wears and carries) look like any other creature or humanoid its same general size and shape. This will not hold up to physical examination, it does not change the investigator’s voice, and a DC 20 Intelligence (Investigation) check will reveal the illusion.

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