In Tabletop Conquest, you command a medieval army that’s conquering a foreign land. You begin by apportioning your forces. On every turn, you move to an adjacent territory (its composition determined randomly). Each territory type increases your forces in some way, but each territory may contain a fierce enemy force that you must battle. This continues until you find the enemy’s capital, and defeat its army…or are defeated yourself.
It’s been designed to provide you with choices. The die rolls provide options, rather than negate strategy.
This is a first draft. The math is still undoubtedly imperfect, but this is playable. Please send me your feedback!
Update: I have a later draft at Brent’s Musaeum of Fantastic Wonders.