50 Games in 50 Weeks: Fudged Mouse Guard

Posted by on January 16, 2012

Image from 'Mosue Guard,' copyright David Petersen

Image from 'Mosue Guard,' copyright David Petersen

My game group played Fudged Mouse Guard a few weeks ago. It takes the excellent Mouse Guard RPG–a game of intelligent mice with medieval-level technology–and converts the system to Fudge (every stat is a score from -4 to +4, and you roll dice that modify your score up or down for a final result, which is compared to a target difficulty).

The original Mouse Guard system is a simplified and heavily modified version of the odd Burning Wheel system. The conversion to Fudge can’t be exact.

It isn’t, but Fudged Mouse Guard fits the world well, and converts all the important statistics. We were able to play in the Mouse Guard world effectively, using skills and abilities, and combat involved simply trading blows. It works.

I did encounter one problem: The Fudged Mouse Guard document lists no example enemies, and provides no guidelines for enemies’ power level. I guessed at the stats for enemies, which turned out to be low. The PCs defeated all their enemies within three rounds. The original RPG’s unique combat system doesn’t translate directly to a traditional RPG’s mechanic of trading blows, so more direction there would be helpful.

Overall, though, the game went smoothly and we had fun. You can view our character sheets to see the stats used in the system.

3 Responses to 50 Games in 50 Weeks: Fudged Mouse Guard

  1. charl

    The Mouse Guard Fudge adaptation is a rather rudimentary one I think. That’s not to say it’s bad in any way, just simple and rather straight forward. It also presumes familiarity with the Fudge system, which is no wonder since the document does have its origins within the Fudge fan community.

    In any case I don’t think you are supposed to be doing the trading of blows thing when playing it. Fudge combat is for the most part simultaneous and not turn based. I would agree on the enemy thing. For someone who is not a regular Fudge GM it would be rather tough to guesstimate their stats. Personally I also miss the fish hook (though putting a new weapon in the game is rather simple to do) and options to play other types of creatures (though that is also something that the original MG rpg lacked).

  2. Matt

    You might be interested in the forthcoming board game by Plaid Hat Games called Mice and Mystics since it’s the same theme. It’s a story driven board game and the first book that comes with the base game is suppose to have 11 different adventures.

    http://boardgamegeek.com/boardgame/124708/mice-and-mystics

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