Role-playing
How To Invent a Role-Playing Adventure, Part 2
When last we left our adventurers, they were swimming north in hot pursuit of Princess Teela, who adamantly refused to return to her parents until she’d wrought vengeance on the sahuagin for their invasion of her country. Endings are crucial. I can forgive a rocky beginning, and I can push through a dull middle, but … Continue reading »
How To Invent a Role-Playing Adventure, Part 1
I’ve been working on a D&D adventure, War in the Deep. It’s an underwater adventure in which the players are transported to an undersea kingdom, where they have to rescue a princess consumed with bloodlust. (Which, incidentally, you can buy at DriveThruRPG for $5!) Anyway, here’s how I designed it: I started with the reason … Continue reading »
What I Don’t Like About Playing in a Tabletop RPG
Much as I enjoy running tabletop RPGs, I don’t much enjoy playing a character. This is partly because characters have relatively little to do at any given time. Consider combat: in a four-person party, I’ll spend at best four-fifths of the time twiddling my thumbs, watching everyone else fight. Even outside of combat, I’m just … Continue reading »
What I Like About Tabletop Role-Playing Games
I love role-playing. This is odd, since I only started role-playing a few years ago. And yet I’ve loved it since I was a young boy. My older brother was a role-player. He played D&D, and Car Wars, and others, I’m sure. After he died, I looked over his few remaining hand-written materials. I was … Continue reading »
Experimenting with DC Game Day III
I spent Saturday at DC Game Day, a full-day tabletop roleplaying experience. I normally don\’t go out much, to be honest, and I knew nobody there. But I wanted to meet some local tabletop RPG players, and get a feel for games I haven\’t played before. The first game involved 1936, Nazis on jetpacks, a … Continue reading »