I’d heard bad things about Shadowrun, that the world was much more fun than the system.
Fortunately, I played 4th Edition, which made complete sense. Character sheets were
The system features a straightforward core mechanic: assemble a die pool out of your abilities and roll it against a target number. If you roll a lot of 1s, something really bad happens.
The system benefits from many years of evolution. I felt like the system started with a heavy emphasis on crunch, then over time the more complex parts were
I also had the good fortune to play under an awesome GM. He knew the system, he knew the adventure, and he was completely open to player actions. He listened.
We finished in about two hours, which was half of our
I don’t actually remember much of the system; I mostly remember having a great time. Isn’t that awesome?
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