D&D 4E is Tricking DMs Into Being Better Story-Tellers

Posted by on November 19, 2011

A conspiracy theory:

In D&D 4th Edition, death is rare.

Because death is rare, combat is less risky.

Because combat is less risky, it’s not inherently thrilling.

Because combat isn’t inherently thrilling, DMs must now make combat interesting, or make the overall story more interesting.

Thus, D&D 4E forces DMs to be better story-tellers.

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