In the first post in this series, I laid out some basic ideas for a role-playing system for playing in giant robot universes, using a straight port of the D&D 4E system. In the second post, I defined basic stats and attributes for PCs and their mecha.
Today, I’m going to lay out the stats needed for a mecha, and the stats needed for a PC:
Mecha Character Sheet
- Name
- Manufacturer — Corresponds to race
- Class
- Size
- Speed
- Initiative
- Defenses
- AC
- Fortitude
- Reflex
- Ability Scores
- Strength
- Constitution
- Dexterity
- HP
- Sparking
- Repair Value
- Repair Operations Per Day
- Weapons
- At-Will Powers
While we’re at it, let’s define a PC sheet:
Player Character Sheet
- Name
- Level
- Military Organization
- Class
- XP
- Speed
- Initiative
- Defenses
- AC
- Fortitude
- Reflex
- Will
- Ability Scores
- Strength
- Constitution
- Dexterity
- Intelligence
- Wisdom
- Charisma
- Passive Insight
- Passive Perception
- HP
- Bloodied
- Surge Value
- Surges Per Day
- Action Points
- Weapons
- Skills
- Feats
- Encounter Powers
- Daily Powers
- Utility Powers
One Response to Dungeons and Dragons and Giant Robots, part 3