Castles Were Decoration

I’ve been listening to a series of lectures on historical castles, and it’s changed how I think about castles in an RPG setting. Debate about castles rages, naturally, so take all this with a grain of salt, but: Castles were not just fortifications. Indeed, fortification was a relatively minor element of their function. Castles were homes and symbols of power. Many of them were built to look imposing, and were actually hard … Continue reading »

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D&D 4E Forces More Interesting Stories

D&D 4th Edition makes death rare. A player-character can be knocked unconscious, and one can be dying, but actual character death is generally uncommon. Character death is a big driving force for players, and provides the primary dramatic tension. Death is always scary. For a long time, the possible death of your character (usually via poor Hit Point rolls and good monster Hit Dice rolls) created … Continue reading »

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Playing D&D 4E on IRC

(I\’m really unhappy with the way this blog post turned out. But I can\’t think of a better way to write it, and I\’d rather have it released than sitting in my drafts folder for months. So, here you are.) Last night, as I waited on yet another piece of software, I looked in on the Four Winds Tavern, a freeform IRC channel gamefiend of At Will runs on his 4eAtWill.net IRC server. Folks were conversing, … Continue reading »

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Hobgoblins of the Role-Playing Minds

As I mentioned a few weeks ago, I finally finished my Dark Sun adventure. I was so excited that I looked around for other half-finished adventures, and found one. But it wasn’t half-finished. It was 99.9% finished. Literally, I just had to update some stat blocks and I was done. So. If you’re interested in holding off a war party of hobgoblins, then tracking them to their underground lair, check out The Hobgoblins … Continue reading »

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