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Pushing a Noir Story Forward

When telling a story collaboratively–as in a tabletop role-playing game–how do you know when to move on? Particularly if you’re running the game, how do you know when to push clues towards the players, and when to have two thugs with guns burst through the doors? I’ve been playtesting a new noir game, The Coin’s Hard Edge, recently. While the mechanics work beautifully, it can be hard to know where one is … Continue reading »

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A Solo D6 Wargame: Tabletop Conquest

Here’s a wargame that you can play yourself with a little paper and pencil and a D6. In Tabletop Conquest, you command a medieval army that’s conquering a foreign land. You begin by apportioning your forces. On every turn, you move to an adjacent territory (its composition determined randomly). Each territory type increases your forces in … Continue reading »

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50 Games in 50 Weeks: Houses of the Blooded

I’m building an ”RPG Tour,” a set of RPGs that, if played, will give one a broad appreciation for different approaches to tabletop gaming. The list includes Dread, Fiasco, Old School Hack, and Dungeon World. I ran my second session of Houses of the Blooded last night, and I’m adding it to the list. Houses is a game of high court intrigue. The players are all powerful nobles struggling to get their way in a complex society. In many ways, it’s … Continue reading »

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How to Run an Online RPG Convention

  Indie+, an online RPG convention on Google+, finished today. I was one of the four sponsors who co-ordinated and ran the whole thing: 21 games and  7 panels scheduled for all hours of the week, including integration with YouTube, Google+, and a wiki. A few weeks ago, we put out a call for potential hosts, asking them to add potential games or panels to our wiki. Once the new Event functionality appeared on Google+, we switched … Continue reading »

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What are Gaming Cons Good For?

I attended my first convention twelve years ago. I’ve been going to cons off and on ever since, but the reasons have changed almost every year. Initially, cons were great opportunities to see screenings and merchandise I couldn’t find anywhere else. Back then, streaming video meant two frames per second in a window half an … Continue reading »

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The Perfect Light RPG? Dread.

  Role-playing games exist in a problematic black hole. Existing role-players play RPGs, but the hobby isn’t attracting a lot of new players (though D&D 4th Edition appears to be changing that somewhat). So how to attract new players to the hobby? Well, last Sunday, I had the chance to run a game of Dread, and it was a revelatory experience. It might be the answer, or at least point the way towards the answer. Dread … Continue reading »

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3 Dice Dungeon, A Solitaire Dungeon Crawl Game

Nearly a year ago, Greywulf posted RPG Solitaire Challenge: 3 Dice, a simple solitaire game of dungeon exploration. In his game, you roll 3 dice for your adventurer’s stats, then for each room in the dungeon, roll 1 die to determine the room’s type, 1 die for a monster, and 1 die for a treasure. I played the game a couple of times, and while I had fun, I found two major issues: The game is very swingy. I played … Continue reading »

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One Little Tweak

I ran a game of Searchers of the Unknown, a simplified and free original D&D rule set, at RyvenCon a while ago. ‘Twas fun, and the system worked well, but we agreed that it could use one little tweak. This way, madness lies. It’s so tempting to house-rule a system because it’s “not perfect.” Soon, a rules-light system grows into a rules-moderate system. Well, this is a minor issue, but a significant … Continue reading »

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Exploring The Lost Kingdoms

Michael Garcia’s The Lost Kingdoms is a GM aid, meant to provide a ready-to-use framework for a typical fantasy kingdom. And that is its biggest problem. On the one hand, The Lost Kingdoms may be useful for new GMs who want a generic fantasy town with the barest bones of backstory. The setting’s background–wild kingdoms locked away behind a gate, recently re-opened for adventurers–is a great idea. The document lists a few common locations–a tavern, a weapons shop, … Continue reading »

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Upcoming Project: Voidjumpers of Space

I’m careful to avoid announcing new products until they’re evolved enough that I’m sure I’ll be able to release them. I have 38 pages and over 10,000 words in this one, so I’m confident now. I’m working on a SpelljammerTM adaptation for Dungeons & DragonsTM 4th Edition. Its working title: Voidjumpers of Space. First, a few definitions: Spelljammer was a D&D 2nd Edition supplement for running D&D … Continue reading »

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