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The Treasure Table: This is What You Get?!?

About five months ago I signed up for The Treasure Table, a monthly subscription box aimed specifically at Dungeons & Dragons 5th Edition DMs. The first box was supposed to arrive in February. No box. I received an email from the guy behind this, explaining that he was having problems with his shipping company. Apparently he’d never used … Continue reading »

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The Scheduling Post

Feel free to steal/modify this for your group:   Hi there! I know it can be hard to find time for gaming. But I need to establish a few ground rules. From now on, at the end of each session, we’re going to agree on a date and time for the next session. By that … Continue reading »

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How to Get Minis 3D Printed

You’ve probably heard about 3D printing, and you’ve probably thought about 3D printed miniatures or terrain, but you probably don’t own a 3D printer. What to do? You’ve got roughly four options, which I’ll describe here from the easiest (and most expensive) to the cheapest. If you have no files and nothing to start with, just an … Continue reading »

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Have you ever had a die break?

Check this out: Found it in my big bag of spare dice. I like to think that the dice gods said, “Nope, rolled poorly too many times.”

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An indie tabletop RPG maker’s finances for 2013

In the spirit of openness, here are my sales for 2013. I hope this will be useful to others who are interested in selling tabletop games. I sell nearly all my games and products on DriveThruRPG. I take a scattershot approach: I make many different games and books, then sell them and see how they … Continue reading »

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Pushing a Noir Story Forward

When telling a story collaboratively–as in a tabletop role-playing game–how do you know when to move on? Particularly if you’re running the game, how do you know when to push clues towards the players, and when to have two thugs with guns burst through the doors? I’ve been playtesting a new noir game, The Coin’s Hard Edge, recently. While the mechanics work beautifully, it can be hard to know where one is … Continue reading »

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A Solo D6 Wargame: Tabletop Conquest

Here’s a wargame that you can play yourself with a little paper and pencil and a D6. In Tabletop Conquest, you command a medieval army that’s conquering a foreign land. You begin by apportioning your forces. On every turn, you move to an adjacent territory (its composition determined randomly). Each territory type increases your forces in … Continue reading »

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50 Games in 50 Weeks: Houses of the Blooded

I’m building an “RPG Tour,” a set of RPGs that, if played, will give one a broad appreciation for different approaches to tabletop gaming. The list includes Dread, Fiasco, Old School Hack, and Dungeon World. I ran my second session of Houses of the Blooded last night, and I’m adding it to the list. Houses is a game of high court intrigue. The players are all powerful nobles struggling to get their way in a complex society. In many ways, it’s … Continue reading »

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How to Run an Online RPG Convention

  Indie+, an online RPG convention on Google+, finished today. I was one of the four sponsors who co-ordinated and ran the whole thing: 21 games and  7 panels scheduled for all hours of the week, including integration with YouTube, Google+, and a wiki. A few weeks ago, we put out a call for potential hosts, asking them to add potential games or panels to our wiki. Once the new Event functionality appeared on Google+, we switched … Continue reading »

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What are Gaming Cons Good For?

I attended my first convention twelve years ago. I’ve been going to cons off and on ever since, but the reasons have changed almost every year. Initially, cons were great opportunities to see screenings and merchandise I couldn’t find anywhere else. Back then, streaming video meant two frames per second in a window half an … Continue reading »

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