Faction

Faction Friday: The Gatekeepers

Every city attracts a wide variety of religious believers, from the established to the fringe. The Gatekeepers are a canonical example of the latter. Using only heavy white caps as symbols of their fraternity, the Gatekeepers gather at various spots around the city which they’ve identified as “universal nexus points,” or “gates.” According to their … Continue reading »

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Faction Friday: The Wild Ones (Sasquatch)

Deep in the woods live a reclusive race of humanoids. Large and very hairy, they wear no clothes and live simple, peaceful hunter/gatherer lives. But these are not simple creatures. They are as intelligent as any human, and just as capable of speech and thought. They deliberately live “in harmony with nature,” as they put … Continue reading »

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Faction Friday: The Desert Crypt of the Goblins

Some days, you want a complex, multi-faceted faction. Instead, today we have a classic force of what appear to be bad guys, but you can twist into good guys if desired. Caravans traveling through the region complain of goblins skulking around their camps. They’ve been easy to identify because each goblin wears a black headband. While they … Continue reading »

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Faction Friday: The Weretiger Merchants

Normally solitary creatures, weretigers do occasionally mate and form families, though they normally scatter once the litter grows to maturity. Jax and Thessia Ironsky are different. Very much in love with each other, unusually fertile, and free from the territoriality so common in their race, they built a large family of over a dozen weretigers (some of … Continue reading »

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Faction Friday: The Library of Time

Time travel is messy, and it always rewrites history. Someone has to keep track of all those changes. And so, the Library of Time serves as a collection of books about history, all history, including the histories that no longer happened. However, a book that tells of an alternate timeline can be a powerful weapon in the wrong person’s hands. The very … Continue reading »

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Faction Friday: Tolman’s Smart Trolls

Tolman is a halfling with a sense of justice. An ex-adventurer, he now fashions jewelry in a quiet part of a small city. During his adventuring days, he chafed at the sight of other adventurers leaping to kill every creature they stumbled on, ferocious or docile, and the crude jokes they told about the less “civilized” … Continue reading »

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Faction Friday: Come See Shortfoot’s Stupendous Circus! (And Blood Cult)

A few years ago, the Shortfoot family of traveling halfling tinkers happened upon a clutch of giant lizard eggs (left behind when a group of adventurers attacked a family of giant lizards and both groups perished). They cared for them, hatched them, and turned them into a small traveling circus, which can be used either as … Continue reading »

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Faction Friday: The Cult of the Werecat

Tharren Ironshield really likes cats. Granted, cats are excellent companions underground, hunting vermin and finding warm spots to nap. Several dwarf clans maintain large numbers of cats as companions and vermin control. But something happened about ten years ago that made Tharren obsessed with cats. He was cursed by a jilted lover to become a werecat (same stats as a … Continue reading »

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Faction Friday: The Caravan of Death

Pity Callahan’s Caravan. Pity, or fear it. Wherever these metal-working merchants go, somebody dies. Callahan’s Caravan of Death is a faction that can be used either as a friendly ally and source of adventure, or as a foe to be fought. It consists of two dozen people (twelve adults and twelve children) spread across nine wagons. They spend the spring … Continue reading »

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Faction Friday: The Desert Goblins

The Desert Goblins can be used either as a friendly faction that sends the PCs out on a mission, or as a foe that the PCs must overcome. This band of goblins was defeated by a dwarf adventurer, Balrin Darkhollow who decided to lead the group instead of destroy them. As a friendly faction, a party of unsuccessful dwarf adventurers … Continue reading »

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