Author Archives: Brent

About Brent

21st Century Renaissance Man. My gamer resume: http://brentnewhall.com/rpg/doku.php?id=brent_s_gamer_resume

200 Word RPG of the Week: Laughter or a Lit Flame

Jonathan Cook’s Laughter or a Lit Flame is a haiku game. Apparently, games centered on writing haikus are relatively common within the microgame scene, but whenever I’d come across the concept in the past, the game basically just told you to write haiku. Laughter or a Lit Flame provides structure to those haiku, but in an intriguingly non-competitive … Continue reading »

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Game Design Hour: How to Incorporate Play Test Feedback

Once you’ve completed play test, you’ll have all sorts of suggestions and advice gathered from play testers. Some of it wil be helpful; some of it won’t. However, how much of your play test feedback will actually improve your game? In other words, play testers sometimes give the wrong advice. So how do you sort that … Continue reading »

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Monster Monday: Gaxxog the Incorrigible

Some monsters are simply beasts — strange, perhaps, but fundamentally no different than a panther or hyena. Gaxxog is an abberant creature, a thing seemingly escaped from the depths of the hells. Those who encounter Gaxxog and live to tell of it describe Gaxxog as an alternately lethargic and savage creature. It often curls up and … Continue reading »

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Faction Friday: The Desert Crypt of the Goblins

Some days, you want a complex, multi-faceted faction. Instead, today we have a classic force of what appear to be bad guys, but you can twist into good guys if desired. Caravans traveling through the region complain of goblins skulking around their camps. They’ve been easy to identify because each goblin wears a black headband. While they … Continue reading »

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200 Word RPG of the Week: Normaleware

A lot of 200 Word RPGs lack useful randomization mechanics. You may roll a die, but even there, the result is a normal pass/fail. Today’s RPG, Nathan Knaack‘s Normaleware, is an exception. To start, I love that this game about androids infiltrating humanity not only includes Asimov’s Three Laws of Robotics, but it condenses them while keeping their clarity. … Continue reading »

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Semi-Monthly Map: The Secret Storerooms

This shrine buried deep in the jungle once held a secret, long since revealed by looters after the shrine was abandoned in a war some decades ago. Until then, most only knew of the two chambers that made up the shrine itself: the foyer where worshippers lit incense in small alcoves on either side — … Continue reading »

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How do you house rule death?

The one aspect of RPGs that I’ve seen most house-ruled are death rules. For example, in the last few editions of Dungeons & Dragons, a character that drops to 0 HP or less makes death saving throws unless stabilized or healed, and if the character fails three rolls, they die. A lot of groups nerf … Continue reading »

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Monster Monday: Great Owl

Sure, sure, there’s a giant owl in the Monster Manual. But all it does is swoop and attack with claws. Let’s make something scary, like the Great Owl from The Secret of NIMH. To me, the scary thing about a giant owl would be its silence and its rending beak. You don’t hear the owl coming … Continue reading »

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Faction Friday: The Weretiger Merchants

Normally solitary creatures, weretigers do occasionally mate and form families, though they normally scatter once the litter grows to maturity. Jax and Thessia Ironsky are different. Very much in love with each other, unusually fertile, and free from the territoriality so common in their race, they built a large family of over a dozen weretigers (some of … Continue reading »

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200 Word RPG of the Week: Kataware Doki, the Game of Body Swapping

Joseph Le May‘s Kataware Doki is a 2-player LARP heavily inspired by a Japanese anime film, Makoto Shinkai’s amazingly successful Your Name. The game just directly tells you to play out the central conceit, of two characters switching bodies. There are no mechanics in the game, just things you’re supposed to do at different times. (That’s okay; … Continue reading »

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