You know what you need? A classic D&D retroclone

Posted by on February 10, 2012

Update: I\’ve added an EPUB version of Dungeon Raiders, so you can read it on your Kindle, Nook, or other eReader. Download below.

If you want a Dungeons & Dragons retroclone that explicitly mimics first-edition mechanics, you\’ve got Basic Fantasy, Dungeon Crawl Classics, Heroes Against Darkness, Labyrinth Lord, OSRIC, Searchers of the Unknown, and Swords & Wizardry. If you want a game that just tries to re-capture the flavor of early D&D, you\’ve got Dungeon Squad, Dungeon World, Expedition, Fantastic Adventures, Fudge Dungeon Crawl, Old School Hack, and Warrior, Rogue & Mage.

Why did I write another retroclone? To study the process. There are so many of these things that I wondered, Is there some inherent value in writing a retroclone? What does it teach?

I\’ll be posting a series of articles at Troll in the Corner about the decisions I made in designing this system.

In the mean time, here\’s Dungeon Raiders, a tabletop RPG system that goes all the way back to original D&D and \”first edition\” D&D, and simplifies them into a coherent, easy-to-use system.

Download Dungeon Raiders (free PDF and EPUB for Kindle/Nook/etc.)


8 Responses to You know what you need? A classic D&D retroclone

  1. kalimnyak

    I just downloaded and read through your rules. They are familiar and elegant in simplicity. Nice job.

  2. Brent

    Thanks very much!

  3. V.

    My wife and I have been looking over the rules you’ve put down and have subsequently fallen in love. In preparation for play we have mapped out a section of world on a grid. I have written a few tables to help determine what sort of features are in each ten mile square. One of these is naturally Monsters. I was wondering if you had any advice for sorting monsters into encounter tables. Their CR, as it were, is understandably difficult to gauge. We also wonder if you intend to support dungeon raiders with more material of any sort or if you are content with its contents? Thanks.

  4. Brent

    Thanks for the comment!

    I am working on some improvements to the rules based on more extensive playtesting.

    As to monster challenge: a monster’s difficulty is equivalent to its Treasure rating. A monster with level A treasure is appropriate for first-level adventurers. Besides that, it’s best to try different monsters and see how the party does, as party mix will dramatically change party effectiveness.

    Best of luck with your games!

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